#ifndef LOD_GLOBALS_H
#define LOD_GLOBALS_H

#include <vector>
#include "vertex.h"
#include "triangle.h"
#include "material.h"
#include "vect.h"
#include "lighting.h"

//extern std::vector<vertex>* G_orig_obj_verts;
//extern std::vector<triangle>* G_orig_obj_triangles;
//extern std::vector<material>* G_orig_obj_materials;
//extern int G_orig_obj_vcount;
//extern int G_orig_obj_trcount;
//extern int G_orig_obj_matcount;

//extern vect G_eyepos;
//extern vect G_orig_obj_rot;
//extern GLfloat G_zoom;

extern GLuint G_vboid_v;
extern GLuint G_vboid_i;
extern bool G_usevbo;

extern int G_filled_or_wired; // polygon mode
extern lighting G_lighting;

#endif
